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Judah Phillips is an experienced web analytics practitioner and Internet expert currently working as a Senior Director at a large, global Internet company. His blog is full of useful, unbiased, actionable insights learned from the real-world practice of a process-oriented, integrated approach to strategic Web Analytics for improving business performance.

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Second Life, World of Warcraft, and other Virtual Worlds need Web Analytics API’s… or else they may be “DOOM”ed by Open 3D Environments

Virtual Worlds and Web Analytics… Y’all ever play around with Second Life or World of Warcraft?  I have.  I think the concepts and worlds are very, very interesting and fun.  I find their messaging around the analytics of their user base even more entertaining though.  It’s like looking at ComScore and NNR for accurate web analytics data… really fascinating demographic stuff of questionable accuracy outside the frame of their audience panel and technology.  For example, I have three avatars, but have only downloaded one client. The trends are compelling though…

Some CMO’s I know won’t touch Second Life with a virtual ten foot, paisley, polygon pole.  Some finance folks I know laugh over beers about Linden Dollars.  Does that mean specific corporations become a central bank setting monetary policy subordinate to the central bank in the server’s home country?  How do International Fisher Relations apply when you have no interest rate?  My friends who have physical bodies say “virtual worlds are for when you have no friends in the real one.” Harsh criticisms, but they don’t negate the fact that something is happening and people are participating on some scale.  We’re all going to “do web analytics” on virtual worlds some day (maybe sooner than we think).

Where are the API’s for analytics data from these companies?  I believe Linden Labs announcing an analytics API would help push adoption by marketers forward and increase spend rates.  When I look at emerging technologies for 3D online collaboration, like OpenCroquet, I see the end of walled gardens like Second Life and WoW unless they open up the platform:

“Second Life doesn’t create a computational environment that belongs to its users - it uses a constrained computational environment (its servers) to capture “eyeballs” for a variety of schemes to derive revenue from them. With Croquet, users/developers may freely share, modify and view the source code (due to Croquet’s liberal license), the technology is not hosted on a single organization’s server (and hence governed by that organization as was the case with ViOS and now with Second Life), and it provides a complete professional programmer’s language (Smalltalk/Squeak), integrated development environment (IDE), and class library in every distributed, running participant’s copy (the programming development environment itself is simultaneously shareable and extensible). Croquet based worlds can also be updated while the system is live and running.”

Other online collaboration environments that would benefit from an open source of verifiable measurement include:

  • Uni-verse.  An “open source Internet platform for multi-user, interactive, distributed, high-quality 3D graphics and audio for home, public and personal use.”
  • Muse. A “software platform allowing organizations to create collaborative custom solutions that utilize rich media, 3D environments, and multi-user capabilities. Using Muse, developers can create immersive 3D environments that unite video and animation, audio, html, 3D models and much more.”
  • Virtual Object System.  A “free and open platform for multiuser 3D virtual reality and interactive, collaborative 3D virtual spaces, and collaborative data systems in general.”

And the big guys and gals over at Microsoft and Sun are experimenting too (where’s Google and Yahoo? - do tell me!):

  • Microsoft’s Task Gallery.  A “novel approach to bring existing, unmodified Windows applications into a running 3D virtual environment. The result is a working platform for experimentation in 3D user interfaces, in which the user retains all familiar productivity tools. This also allows for a smooth transition between traditional 2D interfaces and our new 3D territory.”
  • Sun’s Looking Glass Project. A “Java technology and explores bringing a richer user experience to the desktop and applications via 3D windowing and visualization capabilities.”

Notice what all of these visionary ideas have in common: openness.  It’s only through open standards to key interfaces in these systems that we web analysts will be able to do what we do.  

So that beckons the rhetorical question, which web analytics tools right now could even work with extended data models for 3D virtual collaboration environments? 

I’m looking forward to how management at the following companies evolves their business models to focus on openness through analytics enabling their sustainable growth rate:

As Marshall Sponder forms the Web Analytics Association’s Social Media working group, I’m looking forward to hearing your voice on the phone calls.  Make sure you also read my good friend Eric Peterson’s take on some of this area as well.

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[…] Judah Phillips at Web Analytics Demystified » Blog Archive » Second Life, World of Warcraft, and o… (tags: analytics 3D) […]

Daniel R added the following ...

Hi there,

Linden Labs are well aware of the analytics situation. Currently, there are third-party tools that can help capture analytics information, but frankly Linden Labs folks are probably focusing more energy on the scalability issues they have been facing in the past year, than analytics issues.

From people close to Linden Labs, I’ve been told that they do have all that data stored, but they just dont have the focus or server-brain power to analyze that data in an on-demand basis.

Given all the hoopla over Second Life the lack of firm analytics is surprising, but like I said there are 3rd Party tools available. I know a Dutch business consultant who is doing a whitepaper on it, if you’d like more information.

Judah added the following ...

Daniel: Thanks for commenting, and I enjoyed reading your blog.

I am sure Linden is aware! :) I am also aware of some of the third party tools, and I would very much enjoy reading your colleague’s white paper.

Second Life measurement is another one of those hazy Web 2.0 issues around “do you believe the data,” “under what principles is it calculated,” and most importantly “how can I verify it?”

It’s my belief that if Linden concentrated on analytics issues people who have budgets would be more likely to believe them, so they’d spend. Then Linden would have more money to scale the system or keep plugging in the big boxes (or blades).

The challenge OpenCroquet presents is that it is scaled by its users and provides an open, auditable, verifiable code base with an IDE and object-oriented programming language, so when/if it takes off (or another as yet unknown or undeveloped next gen 3d environ), it does have the potential to be more easily measurable and those measurements verified, disrupting Linden.

In the long run, Keynes may believe “we are all dead,” but I believe that whether we are dead or not, the long run for virtual worlds is open, open, open. Something Second Life does not seem to be. It’s a walled garden. A very cool walled garden, and the bombs are dropping everywhere.


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